Feet Movement in Desktop 3D Interaction
Authors: Adalberto L. Simeone, Eduardo Velloso, Jason Alexander, Hans GellersenIn this paper we present an exploratory work on the use of foot movements to support fundamental 3D interaction tasks. We...
View ArticleInteraction-Free Calibration for Optical See-Through Head-Mounted Displays...
Authors: Yuta Itoh, Gudrun KlinkerA common problem in AR applications is that OST-HMDs move on users' heads or are even temporarily taken off, thus requiring frequent (re)calibrations. If such...
View ArticleReorientation in Virtual Environments using Interactive Portals
Authors: Sebastian Freitag, Dominik Rausch, Torsten KuhlenReal walking through virtual environments is often prevented or complicated by physical space limitations. To cope with that, reorientation...
View Article3D Sound Memory in Virtual Environments
Authors: Kyla A. McMullen, Gregory H. WakefieldVirtual auditory environments (VAEs) are created by processing digital sounds such that they convey a 3D location to the listener. This technology has the...
View ArticleA Comparison of Different Methods for Reducing the Unintended Positional...
Authors: Niels Christian Nilsson, Stefania Serafin, Rolf NordahlIf Walking-in-place (WIP) techniques are to be considered a useful way of facilitating virtual locomotion, it is crucial that the user...
View ArticleHow Wrong Can You Be: Perception of Static Orientation Errors in Mixed Reality
Authors: Jacob B. Madsen, Rasmus StenholtThis paper presents the findings of a study on the human perception of static orientation errors in a tracking system, using two different setups leveraging a...
View ArticleVisual Feedback for Virtual Grasping
Authors: Mores Prachyabrued, Christoph W. BorstWe investigate visual feedback to improve user grasp behavior when real fingers enter a virtual object. Prior guidelines are based largely on other...
View ArticleStretch 'n' Cut: Method for Observing and Ungrouping Complex Virtual Objects...
Authors: Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki TamuraWe propose a system which realizes gesture-based separation, and the observation of a group of parts from complex virtual objects in...
View ArticlePlanning Redirection Techniques for Optimal Free Walking Experience Using...
Authors: Thomas Nescher, Ying-Yin Huang, Andreas KunzRedirected Walking (RDW) is a technique that allows exploring immersive virtual environments by real walking in a small physical room. RDW employs...
View ArticleSlicing Techniques for Handheld Augmented Reality
Authors: Paul Issartel, Florimond Gueniat, Mehdi AmmiWe present an adaptation of two tangible slicing techniques for use in a portable and self-contained handheld AR environment. The first is based on...
View ArticleGame Cane: An Assistive 3DUI for Rehabilitation Games
Authors: Miguel Cantu, Eric Espinoza, Rongkai Guo, John QuarlesThe objective of this research is to effectively design a cane interface for assistive and rehabilitative interactions in games. Current...
View ArticleRamps are Better than Stairs to Reduce Cybersickness in Applications Based on...
Authors: Jose L. Dorado, Pablo A. FigueroaWe study ways to reduce cybersickness and improve the user's experience in virtual reality applications that use a HMD and a Gamepad as interaction devices....
View ArticleHybridSpace: Integrating 3D Freehand Input and Stereo Viewing into...
Authors: Natalia Bogdan, Tovi Grossman, George FitzmauriceTechnologies for 3D input and output are becoming more common in home and workplace environments. However, viewing a stereoscopic display and...
View ArticleEvaluating Dynamic-Adjustment of Stereo View Parameters in a Multi-Scale...
Authors: Isaac Cho, Jialei Li, Zachary WartellDynamic view parameter adjustment can reduce visual fatigue issues in stereo displays. In a multi-scale virtual environment, which has geometric details...
View ArticleMid-Air Interactions Above Stereoscopic Interactive Tables
Authors: Daniel Mendes, Fernando Fonseca, Bruno Araujo, Alfredo Ferreira, Joaquim JorgeDirect manipulation of 3D content using stereoscopic tabletops is relevant to both visualization and engineering....
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