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Feet Movement in Desktop 3D Interaction

Authors: Adalberto L. Simeone, Eduardo Velloso, Jason Alexander, Hans GellersenIn this paper we present an exploratory work on the use of foot movements to support fundamental 3D interaction tasks. We...

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Interaction-Free Calibration for Optical See-Through Head-Mounted Displays...

Authors: Yuta Itoh, Gudrun KlinkerA common problem in AR applications is that OST-HMDs move on users' heads or are even temporarily taken off, thus requiring frequent (re)calibrations. If such...

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Reorientation in Virtual Environments using Interactive Portals

Authors: Sebastian Freitag, Dominik Rausch, Torsten KuhlenReal walking through virtual environments is often prevented or complicated by physical space limitations. To cope with that, reorientation...

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3D Sound Memory in Virtual Environments

Authors: Kyla A. McMullen, Gregory H. WakefieldVirtual auditory environments (VAEs) are created by processing digital sounds such that they convey a 3D location to the listener. This technology has the...

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A Comparison of Different Methods for Reducing the Unintended Positional...

Authors: Niels Christian Nilsson, Stefania Serafin, Rolf NordahlIf Walking-in-place (WIP) techniques are to be considered a useful way of facilitating virtual locomotion, it is crucial that the user...

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How Wrong Can You Be: Perception of Static Orientation Errors in Mixed Reality

Authors: Jacob B. Madsen, Rasmus StenholtThis paper presents the findings of a study on the human perception of static orientation errors in a tracking system, using two different setups leveraging a...

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Visual Feedback for Virtual Grasping

Authors: Mores Prachyabrued, Christoph W. BorstWe investigate visual feedback to improve user grasp behavior when real fingers enter a virtual object. Prior guidelines are based largely on other...

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Stretch 'n' Cut: Method for Observing and Ungrouping Complex Virtual Objects...

Authors: Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki TamuraWe propose a system which realizes gesture-based separation, and the observation of a group of parts from complex virtual objects in...

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Planning Redirection Techniques for Optimal Free Walking Experience Using...

Authors: Thomas Nescher, Ying-Yin Huang, Andreas KunzRedirected Walking (RDW) is a technique that allows exploring immersive virtual environments by real walking in a small physical room. RDW employs...

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Slicing Techniques for Handheld Augmented Reality

Authors: Paul Issartel, Florimond Gueniat, Mehdi AmmiWe present an adaptation of two tangible slicing techniques for use in a portable and self-contained handheld AR environment. The first is based on...

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Game Cane: An Assistive 3DUI for Rehabilitation Games

Authors: Miguel Cantu, Eric Espinoza, Rongkai Guo, John QuarlesThe objective of this research is to effectively design a cane interface for assistive and rehabilitative interactions in games. Current...

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Ramps are Better than Stairs to Reduce Cybersickness in Applications Based on...

Authors: Jose L. Dorado, Pablo A. FigueroaWe study ways to reduce cybersickness and improve the user's experience in virtual reality applications that use a HMD and a Gamepad as interaction devices....

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HybridSpace: Integrating 3D Freehand Input and Stereo Viewing into...

Authors: Natalia Bogdan, Tovi Grossman, George FitzmauriceTechnologies for 3D input and output are becoming more common in home and workplace environments. However, viewing a stereoscopic display and...

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Evaluating Dynamic-Adjustment of Stereo View Parameters in a Multi-Scale...

Authors: Isaac Cho, Jialei Li, Zachary WartellDynamic view parameter adjustment can reduce visual fatigue issues in stereo displays. In a multi-scale virtual environment, which has geometric details...

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Mid-Air Interactions Above Stereoscopic Interactive Tables

Authors: Daniel Mendes, Fernando Fonseca, Bruno Araujo, Alfredo Ferreira, Joaquim JorgeDirect manipulation of 3D content using stereoscopic tabletops is relevant to both visualization and engineering....

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